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Second Generation Consolesthe History Of Video Games

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On Monday, Microsoft announced one of the largest acquisitions in the company's history with the purchase of video game developer ZeniMax Media for a reported $7.5 billion. E The second generation of computer and video games (sometimes referred to as the early 8-bit era) began in 1976 with the release of the Fairchild Channel F and Radofin Electronics ' 1292 Advanced Programmable Video System. The second generation of video games (1976–1984) includes the Atari 2600, Intellivision, Odyssey 2, and ColecoVision. By the end of its lifespan in 1992, the Atari 2600 had sold 25 million units.1 The ColecoVision sold 6million units, as of 1984.2 As of 1990, the Intellivision sold 3 million units.345 See also: List of best-selling game consoles. Second Generation (Golden Age): 1977–1982 Fairchild had initiated the age of the programmable video game, but its graphics weren't far removed from those of the original PONG game. Customers clamored for higher-resolution graphics, better game play, and more games—which Atari would soon deliver.

< History of video games

Trends[edit]

Flooded Market[edit]

A huge number of consoles and video games flooded the market. Many of these consoles and games were low quality, and made it difficult for consoles offering innovative features or quality games to compete. This was one factor which lead to the video game crash of 1983.[1]

Digital programmable computers[edit]

Generation

This generation, many game consoles contained basic 8-bit computers. Rarely 4-bit and 16-bit computers would be used, like in the Game and Watch (4-bit)[2] or the Intellivision (16-bit),[3] though this had minimal impact on console graphics which were primarily constrained by other factors. Cartridge based systems became normal during this generation, and the introduction of digital programmable computers allowed game consoles to run software, which permitted more varied games than what the console designers originally intended.

Representative Graphics[edit]

This generation saw increased graphical capabilities of home game consoles, leading to less reliance on simple squares and rectangles in conjunction with overlays, and evolving to simple pixel artwork and rarely vector art. The pivotal choice between industry support for raster or vector graphics technology would hugely affect the industry going forward, with many genres of games favoring one or the other. The ultimate success of the use of raster graphics this generation would lead to their dominant use until the fifth generation of consoles. While these graphics would quickly be considered quite outdated by the mid to late 1980's, this step was a huge leap in quality and allowed more arcade style games to be played on home consoles.

This generation saw the first handheld consoles with basic screens. The displays were typically not visible in the dark and monochrome, but they still offered an improvement over the previous approach of using a few basic lights as output.

Home Consoles[edit]

Major Consoles[edit]

  • Atari 2600 / VCS
  • Atari 5200
  • Fairchild Channel F
  • Magnavox Odyssey²
  • Intellivision
  • ColecoVision
  • RCA Studio II

2001 family[edit]

Second Generation Consolesthe History Of Video Games Free

  • Arcadia 2001
  • Leisure Vision
  • Tele-Fever
  • Palladium Tele-Cassetten Game

1292 family[edit]

  • 1292 Advanced Programmable Video System
  • Interton Video Computer 4000

Tabletop Consoles[edit]

  • Vectrex
  • Entex Adventure Vision

Minor Consoles[edit]

  • Cassette Vision
  • Bally Astrocade
  • APF-MP1000
  • Bandai Super Vision 8000
  • Gakken Compact Vision TV Boy
  • SHG Black Point
  • VTech CreatiVision
  • Pyūta Jr

Canceled Consoles[edit]

  • Ultravision Video Arcade System

Handheld Consoles[edit]

Consolesthe

Major handhelds[edit]

  • Game & Watch series
  • Microvision

Minor handhelds[edit]

  • Epoch Game Pocket Computer
  • Entex Select-A-Game
  • Tomytronic 3D
  • VTech 3D Gamate
  • VTech Variety
  • Children's Discovery System
  • Colorvision
  • Palmtex Portable Videogame System
  • Digi Casse
  • Nintendo Computer Mah-Jong Yakuman

Cancelled Handhelds[edit]

  • Atari Cosmos

References[edit]

Wikipedia has related information at Second generation of video game consoles

  1. 'No. 3038: The Video Game Crash of 1983'. https://www.uh.edu/engines/epi3038.htm.
  2. 'Game & Watch: Super Mario Bros. Review — Only 80s Kids Remember' (in en). 17 November 2020. https://www.dualshockers.com/game-watch-super-mario-bros-review/.
  3. 'Intellivision'. http://kevtris.org/intv/index.html.

← First generation of video game consoles · Third generation of video game consoles →

← First generation of video game consoles · History of video games · Third generation of video game consoles →


Retrieved from 'https://en.wikibooks.org/w/index.php?title=History_of_video_games/Second_generation_of_video_game_consoles&oldid=3801765'


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Consolesthe

Part of a series on:
History of video games
  • Second generation (1976–1984)

The second generation of video game consoles began in 1976. The second generation began with the release of the Fairchild Channel F and Radofin Electronics' 1292 Advanced Programmable Video System. This generation is sometimes called the 'early 8-bit era'. Many consoles were released in the second generation. The Atari 2600 was the most popular video game console for much of the second generation. Other consoles such as Intellivision, the Odyssey 2, and ColecoVision were also popular.

The second generation ended in 1984. This was because of the video game crash of 1983. As of 2004, the Atari 2600 has sold 30 million units.[1] As of 1990, the Intellivision had sold 3 million units.[2][3][4] As of April 1984, the ColecoVision had sold 2 million units.[5] As of 1977, the Fairchild Channel F had sold 250,000 units.[6]

Second generation consolesthe history of video games online
  • 1Home systems
  • 2Handheld systems
  • 3Software

Home systems

Comparison

NameFairchild Channel FAtari 2600Magnavox Odyssey²IntellivisionAtari 5200
ManufacturerFairchild SemiconductorAtariMagnavoxMattelAtari
Console
Launch pricesUS$169.95US$199US$200

¥49,800

US$299US$270
Release dateUS August 1976US October 1977

EU 1978{{v

US 1978

EU December 1982JP 1982BRZ 1983

US 1979

EU 1982JP 1982

US November 1982
MediaCartridgeCartridge and Cassette (Cassette available via special 3rd party attachment)CartridgeCartridgeCartridge
Top-selling gamesN/APac-Man, 7 million (as of September 1, 2006)[7][8]N/AAstrosmash (1 million)[9]N/A
Backward compatibilityN/AN/ANoneAtari 2600 games through the System Changer module

accessories (retail)

N/A
  • Driving controller
  • Keypad
  • Game Brain
  • The Voice
  • Chess Module
  • Keyboard component (cancelled)
  • Entertainment Computer System
  • Intellivoice
  • Trak-Ball Controller
  • Atari 2600 adaptor
CPUFairchild F8

1.79 MHz (PAL 2.00 MHz)

MOS Technology 6507

1.19 MHz

Intel 8048 8-bit microcontroller

1.79 MHz

General Instrument CP1610

894.886 kHz

Custom MOS 6502C

1.79 MHz (not a 65c02)

Memory64 bytes, 2 kB VRAM (2×128×64 bits)(within a MOS Technology RIOT chip): 128 bytes (additional RAM may be included in the game cartridges)CPU-internal RAM: 64 bytes

Audio/video RAM: 128 bytes

1456 bytes main RAM16 kB main RAM
Video
  • 102 × 58 pixels visible
  • 8 colors, maximum of 4 per scanline
  • 160 x 192 resolution
  • 2 sprites, 2 missiles and 1 ball per scanline. Sprites can be use multiple times through the HMOVE command.
  • 2 backgrounds colors and 2 sprite colors per scanline
  • 128 colors (NTSC)
  • 104 colors (PAL)
  • 160×200 resolution (NTSC)
  • 16-color fixed palette; sprites use 8 colors
  • 4 8×8 single-color user-defined sprites
  • 12 8×8 single-color characters; 64 shapes built into ROM BIOS;
  • 4 quad characters;
  • 9×8 background grid; dots, lines, or blocks
  • 159x96 pixels (159x192 display on a TV screen, scanlines being doubled)
  • 16 color palette, all of which can be on the screen at once
  • 8 sprites.
  • 320×192 resolution,
  • 16 (out of 256) on-screen colors per scan line with 256 colors capable of being displayed at once.
AudioMono audio with:
  • 500 Hz, 1 kHz, and 1.5 kHz tones (can be modulated quickly to produce different tones)
MonoMono audio with:
  • 24-bit shift register, clockable at 2 frequencies
  • noise generator
Mono audio with:
  • three channel sound
  • one noise generator
Mono audio with:
  • 4-channel sound
NameVectrexArcadia 2001ColecoVisionBally Astrocade
Manufacturer General Consumer Electric and Milton BradleyEmerson Radio CorporationColecoBally Technologies
Console
Launch pricesUS$199N/AUS$199N/A
Release dateUS November 1982

EU May 1983JP June 1983

US 1982US August 1982

EU May 1982

US 1977
MediaCartridgeCartridgeCartridge and Cassette, available with Expansion #3Cartridge and cassette/Floppy, available with ZGRASS unit
Top-selling gamesN/AN/ADonkey Kong (pack-in)N/A
Backward compatibilityN/AN/ACompatible with Atari 2600 Via Expansion #1N/A
Accessories (retail)
  • 3-D Imager
  • Light Pen
N/A
  • Expansion #1
  • Expansion #2
  • Expansion #3
  • Roller Controller
  • Super Action Controller Set
  • ZGRASS unit
CPUMotorola 68A09

1.5 MHz

Signetics 2650 CPU

3.58 MHz

ZilogZ80A

3.58 MHz

ZilogZ80

1.789 MHz

Memory1 kB main RAM512 bytes8 kB main RAM

16 kB VRAM

4k (up to 64k with external modules in the expansion port)
VideoBuilt in vector CRT
  • 128x208 / 128x104
  • 8 Colours
  • 256x192 resolution
  • 32 sprites, maximum of 4 sprites per scanline
  • 16 colors
  • Resolution: True 160x102 / Basic 160x88 / Expanded RAM 320x204
  • Colors: True 8* / Basic 2
AudioMono (built in speaker)Mono audio with:
  • Single Channel 'Beeper'
  • Single Channel 'Noise'
Mono audio with:
  • 3 tone generators
  • 1 noise generator
Mono audio with:
  • 3 voices
  • noise/vibrato effect

Handheld systems

The first handheld game console was the Microvision designed by Smith Engineering. It was distributed and sold by Milton-Bradley in 1979. It was the first handheld game console that could use different game cartridges. The Microvision had a small LCD display. There were only a few games that could be played with this system. It was discontinued two years later.

The Epoch Game Pocket Computer was released in Japan in 1984. The game system did not sell very well. Because of this, only five games were made for it. Nintendo's Game & Watch was more successful. It was very popular until it was discontinued in 1991.

List of handheld systems

  • Milton Bradley Microvision (Released in 1979)

  • Nintendo Game & Watch (Released 1980-1991)

  • Epoch Game Pocket Computer (Released in 1984) Canon ixus 950 is drivers for macs.

Software

Popular games

References

  1. 'Atari VCS (Atari 2600)'. A Brief History of Game Console Warfare. BusinessWeek. http://images.businessweek.com/ss/06/10/game_consoles/source/3.htm. Retrieved 2007-12-04.
  2. 'Mattel Intellivision - 1980-1984'. ClassicGaming. IGN. http://classicgaming.gamespy.com/View.php?view=ConsoleMuseum.Detail&id=17&game=9. Retrieved 2008-05-16.
  3. 'Ask Hal: Frequently Asked Questions to the Blue Sky Rangers'. Intellivision Productions. http://www.intellivisionlives.com/bluesky/people/askhal/askhal.html#A1. Retrieved 2008-11-03.
  4. 'playstaion 303'. http://www.intellivisiongames.com/history.php.
  5. Coleco Industries sales report, PR Newswire, 1984-04-17, 'First quarter sales of ColecoVision were substantial, although much less that [sic] those for the year ago quarter,' Greenberg said in a prepared statement. He said the company has sold 2 million ColecoVision games since its introduction in 1982.'
  6. Gareth R. Jones; Charles W.L. Hill (2007). Strategic management: an integrated approach (7th ed.). Boston: Houghton Mifflin. p. C-123. ISBN0-618-73166-0. https://books.google.com/books?id=P8q5AAAAIAAJ&q=%22By+this+point,+second-place+Fairchild+sold+around+250000+units%22&dq=%22By+this+point,+second-place+Fairchild+sold+around+250000+units%22&hl=en&sa=X&ei=6-FIT4SdB6mb1AX0zsSVDg&ved=0CDcQ6AEwAA. Retrieved 25 February 2012. 'By this point, second-place Fairchild sold around 250,000 units of its system.'.
  7. Jeremy Reimer (2006-09-01). 'EA's Madden 2007 sells briskly, but are games gaining on movies?'. Ars Technica. https://arstechnica.com/news.ars/post/20060901-7652.html. Retrieved 2008-01-31.
  8. Kent, Steven (2001). The Ultimate History of Video Games. Three Rivers Press. ISBN0-7615-3643-4.
  9. 'Mattel Intellivision — 1980–1984'. ClassicGaming. IGN. http://classicgaming.gamespy.com/View.php?view=ConsoleMuseum.Detail&id=17&game=9. Retrieved 2008-05-16.

Other websites

By generation
Early history • First (1972–1977) • Second (1976–1984) • Third (1983–1992) • Fourth (1987–1996) • Fifth (1993–2006) • Sixth (1998–2005) • Seventh (2005-) • Eighth (2012–) • Ninth (2017-)
By year
1970s
1972 • 1973 • 1974 • 1975 • 1976 • 1977 • 1978 • 1979
1980s
1980 • 1981 • 1982 • 1983 • 1984 • 1985 • 1986 • 1987 • 1988 • 1989
1990s
1990 • 1991 • 1992 • 1993 • 1994 • 1995 • 1996 • 1997 • 1998 • 1999
2000s
2000 • 2001 • 2002 • 2003 • 2004 • 2005 • 2006 • 2007 • 2008 • 2009
2010s
2010 • 2011 • 2012 • 2013 • 2014 • 2015 • 2016 • 2017 • 2018 • 2019 • Near future
By system
Arcade game history (Golden age of arcade video games • Timeline of arcade video game history) • Video game console history • North American video game crash of 1983 • PC game history
By genre
Action game history • Action-adventure game history • Adventure game history • History of role-playing video games • Sports game history • Strategy video game history
Second-generationvideo game consoles (1976-1984)
  • Interton VC 4000/1292 Advanced Programmable Video System

Online

This generation, many game consoles contained basic 8-bit computers. Rarely 4-bit and 16-bit computers would be used, like in the Game and Watch (4-bit)[2] or the Intellivision (16-bit),[3] though this had minimal impact on console graphics which were primarily constrained by other factors. Cartridge based systems became normal during this generation, and the introduction of digital programmable computers allowed game consoles to run software, which permitted more varied games than what the console designers originally intended.

Representative Graphics[edit]

This generation saw increased graphical capabilities of home game consoles, leading to less reliance on simple squares and rectangles in conjunction with overlays, and evolving to simple pixel artwork and rarely vector art. The pivotal choice between industry support for raster or vector graphics technology would hugely affect the industry going forward, with many genres of games favoring one or the other. The ultimate success of the use of raster graphics this generation would lead to their dominant use until the fifth generation of consoles. While these graphics would quickly be considered quite outdated by the mid to late 1980's, this step was a huge leap in quality and allowed more arcade style games to be played on home consoles.

This generation saw the first handheld consoles with basic screens. The displays were typically not visible in the dark and monochrome, but they still offered an improvement over the previous approach of using a few basic lights as output.

Home Consoles[edit]

Major Consoles[edit]

  • Atari 2600 / VCS
  • Atari 5200
  • Fairchild Channel F
  • Magnavox Odyssey²
  • Intellivision
  • ColecoVision
  • RCA Studio II

2001 family[edit]

Second Generation Consolesthe History Of Video Games Free

  • Arcadia 2001
  • Leisure Vision
  • Tele-Fever
  • Palladium Tele-Cassetten Game

1292 family[edit]

  • 1292 Advanced Programmable Video System
  • Interton Video Computer 4000

Tabletop Consoles[edit]

  • Vectrex
  • Entex Adventure Vision

Minor Consoles[edit]

  • Cassette Vision
  • Bally Astrocade
  • APF-MP1000
  • Bandai Super Vision 8000
  • Gakken Compact Vision TV Boy
  • SHG Black Point
  • VTech CreatiVision
  • Pyūta Jr

Canceled Consoles[edit]

  • Ultravision Video Arcade System

Handheld Consoles[edit]

Major handhelds[edit]

  • Game & Watch series
  • Microvision

Minor handhelds[edit]

  • Epoch Game Pocket Computer
  • Entex Select-A-Game
  • Tomytronic 3D
  • VTech 3D Gamate
  • VTech Variety
  • Children's Discovery System
  • Colorvision
  • Palmtex Portable Videogame System
  • Digi Casse
  • Nintendo Computer Mah-Jong Yakuman

Cancelled Handhelds[edit]

  • Atari Cosmos

References[edit]

Wikipedia has related information at Second generation of video game consoles

  1. 'No. 3038: The Video Game Crash of 1983'. https://www.uh.edu/engines/epi3038.htm.
  2. 'Game & Watch: Super Mario Bros. Review — Only 80s Kids Remember' (in en). 17 November 2020. https://www.dualshockers.com/game-watch-super-mario-bros-review/.
  3. 'Intellivision'. http://kevtris.org/intv/index.html.

← First generation of video game consoles · Third generation of video game consoles →

← First generation of video game consoles · History of video games · Third generation of video game consoles →


Retrieved from 'https://en.wikibooks.org/w/index.php?title=History_of_video_games/Second_generation_of_video_game_consoles&oldid=3801765'


kidzsearch.com >wiki Explore:webimagesvideosgames
Part of a series on:
History of video games
  • Second generation (1976–1984)

The second generation of video game consoles began in 1976. The second generation began with the release of the Fairchild Channel F and Radofin Electronics' 1292 Advanced Programmable Video System. This generation is sometimes called the 'early 8-bit era'. Many consoles were released in the second generation. The Atari 2600 was the most popular video game console for much of the second generation. Other consoles such as Intellivision, the Odyssey 2, and ColecoVision were also popular.

The second generation ended in 1984. This was because of the video game crash of 1983. As of 2004, the Atari 2600 has sold 30 million units.[1] As of 1990, the Intellivision had sold 3 million units.[2][3][4] As of April 1984, the ColecoVision had sold 2 million units.[5] As of 1977, the Fairchild Channel F had sold 250,000 units.[6]

  • 1Home systems
  • 2Handheld systems
  • 3Software

Home systems

Comparison

NameFairchild Channel FAtari 2600Magnavox Odyssey²IntellivisionAtari 5200
ManufacturerFairchild SemiconductorAtariMagnavoxMattelAtari
Console
Launch pricesUS$169.95US$199US$200

¥49,800

US$299US$270
Release dateUS August 1976US October 1977

EU 1978{{v

US 1978

EU December 1982JP 1982BRZ 1983

US 1979

EU 1982JP 1982

US November 1982
MediaCartridgeCartridge and Cassette (Cassette available via special 3rd party attachment)CartridgeCartridgeCartridge
Top-selling gamesN/APac-Man, 7 million (as of September 1, 2006)[7][8]N/AAstrosmash (1 million)[9]N/A
Backward compatibilityN/AN/ANoneAtari 2600 games through the System Changer module

accessories (retail)

N/A
  • Driving controller
  • Keypad
  • Game Brain
  • The Voice
  • Chess Module
  • Keyboard component (cancelled)
  • Entertainment Computer System
  • Intellivoice
  • Trak-Ball Controller
  • Atari 2600 adaptor
CPUFairchild F8

1.79 MHz (PAL 2.00 MHz)

MOS Technology 6507

1.19 MHz

Intel 8048 8-bit microcontroller

1.79 MHz

General Instrument CP1610

894.886 kHz

Custom MOS 6502C

1.79 MHz (not a 65c02)

Memory64 bytes, 2 kB VRAM (2×128×64 bits)(within a MOS Technology RIOT chip): 128 bytes (additional RAM may be included in the game cartridges)CPU-internal RAM: 64 bytes

Audio/video RAM: 128 bytes

1456 bytes main RAM16 kB main RAM
Video
  • 102 × 58 pixels visible
  • 8 colors, maximum of 4 per scanline
  • 160 x 192 resolution
  • 2 sprites, 2 missiles and 1 ball per scanline. Sprites can be use multiple times through the HMOVE command.
  • 2 backgrounds colors and 2 sprite colors per scanline
  • 128 colors (NTSC)
  • 104 colors (PAL)
  • 160×200 resolution (NTSC)
  • 16-color fixed palette; sprites use 8 colors
  • 4 8×8 single-color user-defined sprites
  • 12 8×8 single-color characters; 64 shapes built into ROM BIOS;
  • 4 quad characters;
  • 9×8 background grid; dots, lines, or blocks
  • 159x96 pixels (159x192 display on a TV screen, scanlines being doubled)
  • 16 color palette, all of which can be on the screen at once
  • 8 sprites.
  • 320×192 resolution,
  • 16 (out of 256) on-screen colors per scan line with 256 colors capable of being displayed at once.
AudioMono audio with:
  • 500 Hz, 1 kHz, and 1.5 kHz tones (can be modulated quickly to produce different tones)
MonoMono audio with:
  • 24-bit shift register, clockable at 2 frequencies
  • noise generator
Mono audio with:
  • three channel sound
  • one noise generator
Mono audio with:
  • 4-channel sound
NameVectrexArcadia 2001ColecoVisionBally Astrocade
Manufacturer General Consumer Electric and Milton BradleyEmerson Radio CorporationColecoBally Technologies
Console
Launch pricesUS$199N/AUS$199N/A
Release dateUS November 1982

EU May 1983JP June 1983

US 1982US August 1982

EU May 1982

US 1977
MediaCartridgeCartridgeCartridge and Cassette, available with Expansion #3Cartridge and cassette/Floppy, available with ZGRASS unit
Top-selling gamesN/AN/ADonkey Kong (pack-in)N/A
Backward compatibilityN/AN/ACompatible with Atari 2600 Via Expansion #1N/A
Accessories (retail)
  • 3-D Imager
  • Light Pen
N/A
  • Expansion #1
  • Expansion #2
  • Expansion #3
  • Roller Controller
  • Super Action Controller Set
  • ZGRASS unit
CPUMotorola 68A09

1.5 MHz

Signetics 2650 CPU

3.58 MHz

ZilogZ80A

3.58 MHz

ZilogZ80

1.789 MHz

Memory1 kB main RAM512 bytes8 kB main RAM

16 kB VRAM

4k (up to 64k with external modules in the expansion port)
VideoBuilt in vector CRT
  • 128x208 / 128x104
  • 8 Colours
  • 256x192 resolution
  • 32 sprites, maximum of 4 sprites per scanline
  • 16 colors
  • Resolution: True 160x102 / Basic 160x88 / Expanded RAM 320x204
  • Colors: True 8* / Basic 2
AudioMono (built in speaker)Mono audio with:
  • Single Channel 'Beeper'
  • Single Channel 'Noise'
Mono audio with:
  • 3 tone generators
  • 1 noise generator
Mono audio with:
  • 3 voices
  • noise/vibrato effect

Handheld systems

The first handheld game console was the Microvision designed by Smith Engineering. It was distributed and sold by Milton-Bradley in 1979. It was the first handheld game console that could use different game cartridges. The Microvision had a small LCD display. There were only a few games that could be played with this system. It was discontinued two years later.

The Epoch Game Pocket Computer was released in Japan in 1984. The game system did not sell very well. Because of this, only five games were made for it. Nintendo's Game & Watch was more successful. It was very popular until it was discontinued in 1991.

List of handheld systems

  • Milton Bradley Microvision (Released in 1979)

  • Nintendo Game & Watch (Released 1980-1991)

  • Epoch Game Pocket Computer (Released in 1984) Canon ixus 950 is drivers for macs.

Software

Popular games

References

  1. 'Atari VCS (Atari 2600)'. A Brief History of Game Console Warfare. BusinessWeek. http://images.businessweek.com/ss/06/10/game_consoles/source/3.htm. Retrieved 2007-12-04.
  2. 'Mattel Intellivision - 1980-1984'. ClassicGaming. IGN. http://classicgaming.gamespy.com/View.php?view=ConsoleMuseum.Detail&id=17&game=9. Retrieved 2008-05-16.
  3. 'Ask Hal: Frequently Asked Questions to the Blue Sky Rangers'. Intellivision Productions. http://www.intellivisionlives.com/bluesky/people/askhal/askhal.html#A1. Retrieved 2008-11-03.
  4. 'playstaion 303'. http://www.intellivisiongames.com/history.php.
  5. Coleco Industries sales report, PR Newswire, 1984-04-17, 'First quarter sales of ColecoVision were substantial, although much less that [sic] those for the year ago quarter,' Greenberg said in a prepared statement. He said the company has sold 2 million ColecoVision games since its introduction in 1982.'
  6. Gareth R. Jones; Charles W.L. Hill (2007). Strategic management: an integrated approach (7th ed.). Boston: Houghton Mifflin. p. C-123. ISBN0-618-73166-0. https://books.google.com/books?id=P8q5AAAAIAAJ&q=%22By+this+point,+second-place+Fairchild+sold+around+250000+units%22&dq=%22By+this+point,+second-place+Fairchild+sold+around+250000+units%22&hl=en&sa=X&ei=6-FIT4SdB6mb1AX0zsSVDg&ved=0CDcQ6AEwAA. Retrieved 25 February 2012. 'By this point, second-place Fairchild sold around 250,000 units of its system.'.
  7. Jeremy Reimer (2006-09-01). 'EA's Madden 2007 sells briskly, but are games gaining on movies?'. Ars Technica. https://arstechnica.com/news.ars/post/20060901-7652.html. Retrieved 2008-01-31.
  8. Kent, Steven (2001). The Ultimate History of Video Games. Three Rivers Press. ISBN0-7615-3643-4.
  9. 'Mattel Intellivision — 1980–1984'. ClassicGaming. IGN. http://classicgaming.gamespy.com/View.php?view=ConsoleMuseum.Detail&id=17&game=9. Retrieved 2008-05-16.

Other websites

By generation
Early history • First (1972–1977) • Second (1976–1984) • Third (1983–1992) • Fourth (1987–1996) • Fifth (1993–2006) • Sixth (1998–2005) • Seventh (2005-) • Eighth (2012–) • Ninth (2017-)
By year
1970s
1972 • 1973 • 1974 • 1975 • 1976 • 1977 • 1978 • 1979
1980s
1980 • 1981 • 1982 • 1983 • 1984 • 1985 • 1986 • 1987 • 1988 • 1989
1990s
1990 • 1991 • 1992 • 1993 • 1994 • 1995 • 1996 • 1997 • 1998 • 1999
2000s
2000 • 2001 • 2002 • 2003 • 2004 • 2005 • 2006 • 2007 • 2008 • 2009
2010s
2010 • 2011 • 2012 • 2013 • 2014 • 2015 • 2016 • 2017 • 2018 • 2019 • Near future
By system
Arcade game history (Golden age of arcade video games • Timeline of arcade video game history) • Video game console history • North American video game crash of 1983 • PC game history
By genre
Action game history • Action-adventure game history • Adventure game history • History of role-playing video games • Sports game history • Strategy video game history
Second-generationvideo game consoles (1976-1984)
  • Interton VC 4000/1292 Advanced Programmable Video System

Second Generation Consolesthe History Of Video Games Online

Retrieved from 'https://wiki.kidzsearch.com/w/index.php?title=History_of_video_game_consoles_(second_generation)&oldid=5068538'




broken image